Tuesday 20 November 2012

Mech Blood Angels: A 6th Ed review

So 6th Ed has been around for a while now and I have had the pleasure of attending a few tournaments in addition to testing out the new rules at weekly gaming with the WAC lads at WARPS.

Merv over at Touched By Greatness, has asked me to put down my thoughts on mech Blood Angels since I have a bit of experience with them. Also involved in this in-depth look at Blood Angels is "Little Dave", who has his own blog over at The Red Thirst, who has been running Jumper DoA lists and will be writing on them. Merv will fill in gaps in between on his own blog and between us we hope to cover new and old ways of getting the best out of the Codex for use in 6th Ed.



So for the last two years I have been running Mech BA. This all started off mainly because I had the toys and not enough Jump Packs to play the list I wanted. I did however play IG for a weekend and from this experience the penny dropped on how to use multiple tanks.

The army was quite straight forward and worked on redundancy of fire power from multiple fast moving transports, hiding behind solid armour walls.

Libby, Shield, Fear
2 x 5 Marines, Razorback, Dozer, Heavy Flamer
4 x 5 Marines, Razorback, Dozer(x3), Twin Linked Lascannon
3 x Baal Predators, Assault Cannon, Heavy Bolters, Dozer
3 x Predators, Autocannon, Lascannon

This was a formidable list. Though I never won any tournaments with it, I was consistently in the top 5, which I was very happy with. The main problems it came up against at tournaments was mass S6, which considering the amount of Necron out there at present does not bode well for it in 6th Ed. Having said that I feel that it can still be a good list, though it does need some tweaking considering the change in the meta. Though I can only really comment on the Irish scene.

The last list I ran was straight forward enough:

Seth
Priest, Power Axe
10 Assault Marines, 2 Melta, Land Raider Crusader
2 x 5 Assault Marines, Land Raider
2 x Baal, Assault Cannon, Heavy Bolter, Dozer
2 x Predator, Autocannon, Lascannon

I had a lot of fun with this. Seth is a beast. The main problems I faced were Necron with Haywire guns and Guard with 8 Lascannon and Prescience thanks to Space Wolf help. This should not have gone as badly as it did though, with 2 Lone Wolves soaking up the entire gun line fire power for four turns unscathed and every Lascannon managing 5's and 6's against my Armour.

Not that I am bitter or anything!!

While effective, they are still a point sink and losing them hurt a lot, especially since we play with Victory Points brackets determining a large part of the end score. (8 for primary, 6 for secondary(3 secondary worth 2 each is the norm) and 6 split for VP's)

With more and more infantry on the board, the amount of lascannon is overkill. In 5th Ed, a lot of people tried to convince me that I should have taken Las/Plas but my argument is that I would rather have moved 12" away from something and guarantee the hit, than risk closing in to get off a second shot.

Nowadays, it's all about the Assault Cannon.

4 Twin Linked S6, Rending shots is scary, even for flyers. Admittedly the rend is as big a deal since it is not AP2 vs vehicles, but the extra dice makes it more likely to Pen a Land Raider than a Lascannon given the extra dice rolled and the twin linkage.

The only thing better than an Assault Cannon, is a load of them. You could go full spam here and take 6 Assault Cannon Razorbacks and 3 Baals, and still have a lot of points left over for a lot of things. 9 Assault Cannon is likely to terrify a lot of things, but the range can become an issue here, especially in Hammer and Anvil, even with a swing of 36" (move 12"
+24")

I think you need to go with the Predator Annihilator for the fire support. It also means that you can dedicate fire power from the back lines on the stuff is should be killing, before risking the Assault Cannon shots that could be better served shredding infantry. Taking away the choice of targets can help focus the mind on the chalenge. This is a good lesson for target priority, but I should save that for a different post.

Interestingly this means that you end up with even more points, since they run cheaper than their Fast Attack counterparts.

When I looked at this today I noticed that despite the fact that I had a lot of potential AP2 shots, they were not guaranteed. What I would really like to do here is get more of the good things in the Codex into the list. The first of these is FnP. Remember that these tanks are mostly holding 5 Assault Marines. FnP is baus now, since it takes S8+ to stop you getting it.

Rather than put in more Kill points into a list that is already saturated in them, I think you might be better off with something that can also give out a fair amount of firepower and also bring my favourite version of the Razorback in this Codex into the fight. The BA Heavy Flamer upgrade for the Razorback is free! I honestly think that this is too good not to take.

Into this tank I would put Honour Guard. Since this one priest will not have enough of a bubble to affect all of those other Marines, I would take a second unit. This also means taking a second Librarian, but I also think this is a clever thing to do for the following reasons.

One of these Librarians is your Warlord. He stays back field where he makes it difficult to give up a Secondary Objective and gives Shield to the Preds and hangs out with a squad that will claim the home objective. He also takes fear of Darkness since he can force units that take concentrated fire power back into the main part of your army, where it can be either shot or charged, or indeed avoided.

The second Librarian takes Divination and goes forward. The buff from this is just incredible. He can also take Shield too allowing your tanks to survive longer and either S10 to crack tanks or T5 lads, or Lance to hurt stuff your Assault Cannon are finding difficult to pierce.

Equipping the Honour Guard with Plasma gives me the guaranteed AP2 I think I need. Each squad gets 3 Plasma Guns. The plan would be for these to rush forward under cover or taking turns to pop Smoke and hide each other. They also can cover the rest of the Razorbacks. The list ends up like this.

Libby, Shield, Fear, Divination, Warlord
Libby, Shield, Blood Lance, Divination
2 x Honour Guard, 3 Plasma Guns, Razorback, Dozer, Heavy Flamer
5 x 5 Assault Marines, Razorback, Dozer, Assault Cannon
3 x Predator, Autocannon, Lascannon

I would love to hear your thoughts on these lists. The still exist the possibility of running 3 Vindicators, which could be very effective, but I am not convinced they will stay alive very long since they have to advance to facilitate the short range of the gun (24") leaving their side armour open for return fire.

Tuesday 10 July 2012

Summer Conclave


With Eoin giving out to me about how he has been writing all of the blog posts of late, I thought it only fair to contribute by posting about the most recent event that I attended.

Conclave is an annual event run by Gary and the lads from The Gathering in Limerick. The event took place in Thomond Park of Munster Rugby fame and it was probably one of the best venues for an event I have been lucky enough to attend.

A large spacious room was provided with generous amounts of room and terrain on each of the tables, upon which games of Warhammer 40K were to be played on the Saturday, with Warhammer Fantasy being provided on the Sunday.
Awesome Prizes including art by Ken Coleman

I went up early Sat morning with Richard Flood driving the pimp-wagon and Daire O Mahony and Hugh Murphy in the back. The trip went nice and quickly as we were all in the mood to discuss our armies for the day, some ETC stuff for Richard and of course 6th Ed in all of its imminent glory!
This place is grand, but it's not Cork, like

The event was scheduled to begin registration from 9 to 10, with the event due to kick off at half 10. We arrived at 5 past 9 to learn that we were the first there and had to wait until nearly half 11 before the games got underway. While deploying we were then told to rush it since we had little time.

I am a real ball buster about punctuality so this really stuck in my craw, as did the very long breaks in between rounds and being informed that I was not allowed sit at the event, since it was a safety hazard. These issues were all sorted out mainly thanks to Kevin’s Rynn and Stronach, and to be fair to Ryan the event organiser, it was his first time.

Nevertheless an event that I was supposed to be home from for half 8 or 9 ended up with my getting home closer to half 10. This was a long old day and this could have been helped.

The rules pack for the day called for a 2250 list using Imperial Armour rules. No super-heavies but everything else goes: Awesome. I was looking forward to this as I am a poor man and have no Forge World stuff, so the chance to see some in the flesh was great. There were a few bits and pieces around the place but nothing major. Luke did have pretty much a whole IAA force of Eldar but unfortunately I did not get to play him.
How Floody's might look if he had painted it.

My list was:
Mephiston
The Sanguinor
JP Priest
5 Terminators, 3 TH/SS, Claws, Srg (who gets the Sanguinors Blessing) Claws
Furioso dread, Blood Fists, Extra Armour
10 Death Company, BP/CCW, 2 Bolter Fist, Lemartes
2 x Snippy DC Dreads
3 x Storm Ravens, all Extra Armour, all MM, 2 have TLC, other has AssCannon

It is hilarious and a version of a list I had brought to Itzacon, though this time I had no scoring units at a tourney with 2/3 missions involving objectives!

Game one I was drawn against young Eoin and his Ork Horde, and I mean horde.
A Whole lot of Orks

He had:
Ghazghkull and some Nobs in a Truck
Snikrot and some Kommandos
Mega-Nobs in a Truck
Deff Dred
3 Killa Kans
Gretchin
Mob of Boyz (100 boyz)

I later discovered that this is an Apoc formation so was technically illegal, but I had a laugh and was suitably scared looking at this wall of boys across the table. Eoin was a lovely young man and has a good head on his shoulders. He played well and made me work for the first few turns but I eventually got the charge on Gaz and his Nob squad with Sanguinor and Meph, the latter taking Gaz apart and the former inflicting some wounds on the Nobs. They took a few slaps of Power Fists back but still won combat, get surrounded in the process meaning they could not be charged by the approaching Green Tide.

Most of the Armour had been taken down by my Ravens taking turns to move 6” and unload their Blood Strikes, normally bagging a few Orks in the explosion thanks to AP1 and the sheer amount of boys on the table!

I was now able to make the assault on my terms and as Mephi and Sang finished off the Nob squad in his turn, Mephi, his job done jumped back into a Raven to lick his remaining 2 Wounds while the unscathed Sang stood in the middle of the table to ensure everyone got +1A.
The Death Company, Sang, a DC Dread and the Furioso charged the Boys and killed the Warboss and caused 50 Wounds, to none back, with him inflicting 8 Wounds back, I failed 3 and FnP’d them (Including one on Lemartes)

This left him to take 50 fearless Saves, wiping the unit. I next got to run in and kill his Mega Nobs and then had a Raven parked on each objective as we waited for Snickrot and the Gretchen to turn up, at which point I killed them.

20-0 to me as the only damage taken was a Wounded Mephi.

So after a pretty good round I went up against Hugh. I had played him the Thursday prior to the event and was fairly confident that I could take him, but I hadn’t counted on my inability to roll above a 3+ until turn 4!
Pictured: What Hugh Sees in the Mirror

He was running his usual Templars list with a few extra toys.
Marshal, TDA, Claws
Terminator Command Squad, Tank Hunters, 2 x Cyclone
Emperors Champ, AAC
2 x 5 Terminators, Tanks Hunter, 2 Cyclone
5 TH/SS Terminators
3 x 5 Marines, Bolters
3 x 2 Typhoon
3 x Auto Las Preds

He got first turn, forcing me to reserve. My toys turned up one at a time and he easily dispatched them killing the occupants with ease. The Sanguinor managed to get into combat with the TH/SS Termies, where he stayed continuing to roll all 1’s to hit for 3 turns. I eventually managed to do some damage with my Termies joining the Sanguinor to take out the TH/SS Termies and a Squad of Cyclones.

Mephi took out two Preds, the Champ and all of the Troops, the Speeders and Cyclones managed to slag all of my DC with the exception of Lemartes who in turn 6, due to being the only model left was able to use his JP to get into combat with the closest Unit of Speeders, who had closed in on my DC. He managed to kill them both, claiming what I thought was a draw on KP’s.

A hard fought game that I thought I had pulled back, only for Hugh to realise that we had miscounted the KP’s forgetting the Sanguinary Priest.

17-3 to Hugh.

Game 3 was against Kevin Stronach and his Eldar. He had some scary stuff for me to contend with.
Kevin realises that Phil Mitchel has really let himself go

Wraithseer
Farseer, Doom, Guide, Spear, RoW, RoWit
Banshees in a Serpent
Dragons in a Serpent
Pathfinders
10 Wraithguard with Warlock
5 Avengers
5 Warp Spiders
Falcon
2 x Wraithlord

Mission is Dawn of War and I go first, setting up the Sanguinor out of sight in the middle of the board with the rest rolling on in the first turn.

I was cagey with my forces as I was scared he might roll a 6 with any one of his Wraithcannon on my transports removing the Model, and thus the occupants from play!

I turbo on and take some long shots at his Wraithseer who shrugs off all of the Wounds. The Sanguinor moves forward still hiding.

His turn one and his forces arrive but fail to see anything, with my raven all having moved about 20” instead on their full move just in case.

Turn 2 and I used the Gunships to Kill the Wraithseer and the Falcon  pinning the Avengers and the Farseer on that side of the board. Sanguinor moved forward and charged the Wraitguard, dispatching a few with the third Raven containing the Termies Parked on his lines after Turbo Boosting to get into position to rear shot his Dragons, only for him to pass his Boost save.
This left his Dragons free to move over and wreck my DC Raven in the centre of the board, which he did thanks to Crack Shot ignoring my boost, his other shooting bounced off with his Banshees getting into a position to counter charge any further offensive.

Mephi debussed and moved to help out the Sanguinor dispatch the Wraithguard while the Termies moved back to charge the Pathfinders and the Banshee Tank, the Furioso moved to cover them, hoping to kill the Banshee transport and hold up the occupants. The DC and their Dread made light work of the Dragons and their Serpent with the Dread blowing it up with a rear armour shot, killing a few Dragons in the process. This wreck provided a huge piece of dangerous terrain however that my DC would be forced to charge into and having dispatched the Dragons, they were forced to go through and remain in due to them raging at the closest enemy, who was the hapless Farseer and his Avengers bodyguard, who were now the only part of his army left. The Termies and Dread made combat Blowing up the Serpent and a few of the Banshees in it and easily dispatching the Pathfinders.

So began the slow march at the Avengers and Seer.

Kevin unloaded the Avengers with Blade-storm into the DC only for FnP to ruin his day, his Farseer moved bravely forward throwing his Spear and then Charging a DC Dread only to roll 1’s and 2’s on the Chart, both of which are ignored thanks to one of my favourite Special Rule titles “None Shall Stay My Wrath”.
Seriously, none can stay it.

The clean-up was straightforward here and gave me my second 20-0 for the day. It wasn’t until I got home and began preparing this blog entry that I realised we had forgotten the Warp Spiders, which totally gives Kev the moral victory. Great game.

A successful day at the office gave me a respectable 43 points giving me third spot and most importantly finishing above Hugh who finished fourth. Suck it Hugh.

Though I did have some issues with aspect of the organisation as I have already stated, I must say that I had a great day out with some fun and challenging games. My thanks to the organisers and I look forward to returning to the event, especially if it is likely to be in the same venue.

I totally played in Thomond Park!!
I have played here, honest.


King of the Gnoblars 2012


As I wrote about in a previous post, I recently started playing Warhammer Fantasy Battle. My main reason for starting was the fact I signed up to play in a Fantasy tournament run my WAC member and all around handsome man, Rob "Lovely Jumpers" Gleasure. The event was King of the Gnoblars and it was a 2400pt, 5 round Fantasy tournament held on the 3rd and 4th of March in UCC. Here's where you'll find the rulespack. The event was using SCALE a very interesting version of comp, if you'd like to find out what SCALE is then you can read the rulespack, read my previous post, click this link.
I'm not kidding about his jumpers. They're at least 3 times as lovely as this one.
Well the list that I was bringing, thanks to input from the aforementioned Prod Rob and everyone's favourite red name, Nigel "Got tabled by the Child" Kavanagh was:
TEAM FULL COMMAND
High Elves [SCALE SCORE - 0]:
Level 4 ArchMage, life, 4+ ward, scroll
Level 2 Mage, shadow, jewel of the dusk, seerstaff [pit of shades, mindrazor]
Noble with BSB, GW, armour of caledor
28 Lotheran Sea Guard, shields, flaming banner, FULL COMMAND
30 Spearmen, shields, FULL COMMAND
20 Swordmasters, FULL COMMAND
28 White Lions, FULL COMMAND
5 Reavers
5 Reavers
Repeater Bolt Thrower
Eagle
Eagle

For those of you who don't know about/play fantasy here are the main parts of the list: Magic and White Lions. I'm not going to lie, the magic usually bites me in the ass but those White Lions, they win all the things.
Do you want to throw down?
Anyway, after finishing work on the Friday it was time to get some food and head to the pub to meet the lads who were coming down from Dublin and the North. After several pints there, a couple of us headed across town to meet Dan "Bye Buster" Ahern who had been out with some work people. I would give you some kind of a humourous account of what happened here but I was in no state to be remembering what went on. Something, something, shots, true story, something, something. What I do remember was that I had loads of fun and the hangover the next day was totally worth it.
A toast in memory of my liver.
So the next morning I made my way over to UCC to get ready for my first game. This involved recieving serveral different models from various different people. After I had my army it was time for my first game. Game 1 was a challenge against WAC player and fellow 40k-head Hugh "I'm sorry" Murphy and his Chaos Warriors. Thankfully the open lists system means I have easy access to his list which is here:

HUGH*
Warriors [-1(0]):
Kholek (605),
Throgg (175),
Level 2, tzeentch, disc, golden eye, scroll, third eye (235)
BSB, tzeentch, shield, biting blade, 4+ ward (200)
18 Warriors, tzeentch, standard, musician, shields, blasted standard (366)
7 Trolls (315)
5 Dogs (30)
5 Dogs (30)
Shaggoth, ahw (275)
Giant, slaanesh (265)
It could use more cat-lasers. Just saying.
My first tournament game of fantasy. How exciting. Well, Hugh had brought an army of Troll-things including a guy called Kholek Suneater who has 18 wounds is strength 50 and auto kills everything within a 2 mile radius, or something like that. Who could destroy my whole army if he got across the board. So.... I had to stop that. His main weakness is his lowly initiative 1. This makes him a perfect target for a spell called "Pit of Shades" which is a blast template that makes you pass an initiative test or die. Just like Jaws of the World Wolf, yay. So this entire game was basically me trying to pit of shades him while he tries to stop me.
Get it? I love puns.
In my first attempt at the spell I manage to random the random and it both scatters off him and blows my wizard up. In my second attempt I once again randomed the random so it scattered off of Kholek and blew up my wizard again. This time the wizard dies. No more "Pit of Shades". Stupid fantasy.
How do you scatter off him? He's the size of a house.
So without Pit of Shades I was kind of boned. However I still had one tactic left in my arsenal. The tactic that has now become known as fantasy-ing someone. I basically threw some dice at the problem until it went away, randomly. More specifically I cast "The Dwellers Below" at Kholek. The Dwellers Below is like Pit of Shades except it's a Strength test and, thankfully, can't scatter. You might remember from earlier that Kholek has Strength like 1000000 or something. This is where the, in retrospect, best and most balanced part of the fantasy rulebook comes in. You auto-fail all characteristic tests on a roll of a six. Guess what Hugh rolled? A four. Ah no, I'm kidding, this is fantasy, he totally rolled a six and Kholek died a fiery magic death.
It's a bit good.

So with Kholek dead it was just a case of killing things with White Lions until the game was over. With everything counted up it was an 18-2 win to me. Thanks for rolling that 6, Hugh.
Game 2 had me up against an actual fantasy player, John John. I think I heard somewhere that he usually plays Salamanders, I think, anyway this tournament he was playing Orcs and Goblins with this list:
JOHN JOHN
Orcs and Goblins [0]:
Warboss, armour of destiny, warrior bane (170)
BO Big boss BSB, shield (117)
NG level 2, scroll (110)
SO level 2, obsidian amulet (135)
SO level 2, shrunken head (155)
20 Night goblins, standard, bows, 3 fanatics (145)
36 Savage orc big 'uns, musician, standard, ahw (431)
20 Night Goblins, standard, bows (70)
Wolf chariot (50)
11 Trolls (385)
Spear chukka (35)
Spear chukka (35)
1 Troll (35)
1 Troll (35)
24 Squigs, 15 handlers (237)
Rock lobber (85)
Doom diver (80)
Mangler (65)
Mangler (65)
Pump wagon, spiky roller (60)


To be perfectly honest, I have no clue which of those things were which when I played them. However, I have grouped them into 4 different, easily distinguishable categories:
1. Things that killed me with magic
2. Things that killed me from far away
3. Things that killed me close up
4. Things that could have killed me but I was already dead when they got there.
Foolish plan 1: Playing Fantasy
I did have fun though. I got to run my Reavers around. I also got hit with a weapon that involves putting a foot template on my units. Nice. John John went on to get second which I like to think i contributed to with conceded, through various different scenario conditions, about 130% of the victory points I started out with.
Isn't Maths fun?
So that was 0 points for me. Leaving me on 18 total. Class. That amount of points meant I was playing against Chris Mince, who was playing Vampire Counts. He was taking advantage of an apparent loophole in the comp that meant that Manfred Mac Vampirestein was a really good choice as general of your army. There were about 4 or 5 people using this guy at the tournament. His entire list was:

CHRIS
Vampires [0]:
Mannfred (530)
Vampire, vampires, dragonhelm, scroll, seed of rebirth, beguile (177)
Necro, level 2, vampires, cursed book (135)
33 Zombies, standard (104)
34 Zombies, standard (107)
20 Zombies, standard (65)
5 Wolves (40)
30 Ghouls, ghast (310)
Spirit host (45)
2 Bat swarms (70)
Corpsecart, lodestone, spear (121)
29 Grave guard, GWs, champion, standard, barrows (418)
3 Vargheists (138)
Mortis engine, blasphemous tome (240)

It was around this time that I had renamed the Magic Phase, the Random Phase. I also had Ivan "Nudie" Sheehan sit down next to me and help me explain to Chris why his game system was ridiculous, random and stupid. We also explain he should totally come play an actual game, like 40k. All of this happened why Chris was soundly beating me into the ground. I remember one of his things being big and making all the things around it much better. I then tried to kill that thing and failed. Ah well. At least I got a whole zero points out of the game. Chris's toys were really, really beautiful and it was nice to be thrashed by them.
Unfortunately not available in the High Elf Codex.
Well that's enough stupid, random fantasy, on to the drinking. A bunch of us headed over to the Bierhalle, a very nice restuarnat with a large selection of craft beers. For the first time since we first met I was out drinking with Rob so I decided to make him drink a couple of  "craft" beers. "Craft" in this instance is code for 15% alcohol. After 3 or 4 of these and a very nice burger we took off into town. The night was a mixture of shouting, drinking, comparing fantasy to 40k, drinking and towards the end tequila. Oh so much tequila. Rob is a fiend for tequila.

I have no idea where Rob found that hat.
After we finished up all of the tequila in the world we headed for home. Rob was staying at my house and myself, himself and Nick "Nuns with Guns" Meade stopped off to get some food on the way home. Rob, telling us he was okay for food, elected to sit down on the raised footpath for a "breather". Then, while myself and Nick were inside the classy food establishment Rob began to vomit so spectacularly and with such fervor that by the time we came back outside an crowd of more than 10 people had gathered to cheer him on. I felt so proud of him but also understood exactly why his wife had not let him drink with me. Oh well, home to bed.
You can do it, Rob.

I have the feeling that I felt somewhat better than Rob in the morning as we both traveled to UCC for the final 2 games. As we arrived we found that we had all been locked out. Oh no. Apparently no one agreed with me that we should abandon all hope of ever getting in and just go to the pub. Some people *shakes head*. Eventually we managed to make it in. After informing everyone of what had happened to Rob the night before it was time for game 4. I was playing Mike from Limerick, one of the genuinley nicest guys I've ever played against in any game. He was using this list:
MIKE M
Warriors [0]:
Lord, tzeentch, steed, aethersword, 4+ ward, favour of the gods (344)
BSB, nurgle, shield, flaming banner (170)
Level 2, nurgle, spell familiar (155)
Level 2, death, scroll (145)
Level 2, fire, charmed shield (125)
17 Warriors, nurgle, shield, FC, rapturous (352)
35 Marauders, nurgle, FC, flails (225)
29 Marauders, khorne, FC, GWs (195)
19 Marauders, tzeentch, FC, shield, l/armour (154)
5 Dogs (30)
5 Dogs (30)
9 Knights, nurgle, standard, banner of rage (445)
Warshrine (130)

He had some terrible luck in this game but that didn't stop us from having loads of fun. Surprisingly the Swordmasters were the bosses in this game. Winning one combat, overrunning into another combat and then ALSO GETTING TO FIGHT IN THAT COMBAT DURING THAT PHASE. What a silly, silly game. Thanks to Mike's terrible luck the game ended with me having 20 points.

Good job, dice.

So going into the final game I was up against Mal who was playing Vampire Counts. Again with Manfred Von Bite-ur-neck:
MAL
Vampires [0]:
Mannfred, hellsteed (560)
Vampire, vampires, hellsteed, h/armour, lance, shield, dragonhelm, other trickser's, scroll, quickblood (229)
Necro, vampires, cursed book (100)
Wraith (60)
Wraith (60)
40 zombies, FC (130)
40 zombies, FC (130)
40 zombies, FC (130)
22 zombies, FC (76)
5 Wolves (40)
5 Wolves (40)
5 Wolves (40)
5 Wolves (40)
10 Black knights, FC, flaming (300)
27 Grave guard, FC, greatweapons, barrows (404)
2 batswarms (70)
Corpse cart (90)


This game only got to about turn 3 which is mostly likely due to me being a massive newb. It was a little different to Chris's list which was nice. This Manfred was on a horse with some friends(also on horses). Unfortunately for me, Mal cast a spell on the awesome white lions of awesome which reduced their leadership and they ran away. Without enough turns to rally I lost them all. I was sad. But hey, random game is random. Game ended as a 15 - 5 win to Mal.
Okay, that's me deployed. Your turn 1.
So after 5 games I was on a very respectable 43 points. This meant I came 15th out of 22 but much more importantly I came third out of all the 40k players there. Result. Also, surprisingly, I won most sporting opponent. All I can say about that is everyone must agree with my, rather loud, opinion that fantasy is a stupid, silly and random game. It sure is fun though. I'll be looking to play more in the future. Thanks Rob for a great tournament and thanks to all of my opponents for putting up with me.

Next tournament report is about my travels to Galway in "Itzacon: The Revenge of Warpcon"

Wednesday 4 July 2012

Board Game Review - Settlers of Catan

So while hanging around in Dublin last weekend I finally picked up my own copy of Settlers of Catan (Settlers). So I thought I would write a fairly basic review of the game that, even though I've played it more than any other board game, is still my favourite.
Note the proximity of those sheep to that woods. 
Settlers has a special place in my heart as it's the first board game I ever played with the SkibbWargamers before I ever even started playing 40k. The game is fantastic for playing with people who are not gamers for many reasons:
The rules are simple and take very little time to explain.
Nobody is eliminated, all players play until the end of every game.
You get to say "Has anyone got wood for sheep?"

Settlers is a 3-4 player(3-6 if you buy the expansion) board-game about a group of settlers trying to control the most influence on Catan, the most hexagonal of all the islands.
I would settle the shit out of this place. 
The game revolves around collecting, trading and spending resources. Each one of those hexagonal tiles(hexs) denotes a resource. Mines for Ore, forests for Wood, quarries for Brick, fields for Sheep and other, yellower fields for Wheat. Settlements can be built on the outlines of these tiles. each player at the start of their turn rolls 2 dice. Any hex with the rolled number on it produces resources. Now I'm not going to go in depth into what the odds of each number on a 2d6 is, I'll leave that up to this guy. However, I will tell you the most likely number to come up is 7.

You might notice there is no 7 on the board above. That's because the 7 activates "the robber", my favourite part of the game. A little grey counter that whoever rolls the 7 gets to place on any hex. That hex cannot produce resources while it contains the robber, also the person who places the counter can steal 1 resource from someone with a settlement touching that hex.
And then I said "No more wood for you!"
The object of the game is to acquire the most victory points. 10 victory points will net you a win. You get victory points by building items. You can build roads, villages, cities and development cards. Each item takes a certain amount of resources to create. That's basically the game. Pretty easy, huh? The fact that all the hexs are in different positions every game means it's seriously re-playable. If you'd like a more in-depth run down of the rules and the game here is a video of Wil Wheaton and some people playing.

After buying the game I was surprised to hear that some of the guys I was up in Dublin with had never played it before. I quickly remedied this as we had 2 games on the way home. The board fit on those tiny train tables really easily and will now be my go to game to bring for trips to Dublin. The game was hilarious as always with somebody(Dan) building 3 cities around a single hex and not being too happy when I dropped the robber right into the middle of it. Ivan was that player who never had any of his hexes get rolled while Dave was saying things like, "I'll roll a 3, it'll be fine" and, true to form, rolling a multitude of 3s. Standard.
I'm not saying anything.
It's also worth noting there are several expansions. Seafarers, which brings building boats to travel to islands into the equation. Cities and Knights, which emphasis city development and armies. And finally, Traders and Barbarians, which, I don't know, involves traders and barbarians n' stuff. (I only heard about this one when I googled some images of Settlers)
Know in America as Catan: Boats and Hoes

So that's essentially the game. I urge anyone who hasn't played it to give it a go at their earliest convenience and anyone around my general vicinity, give me a shout and we'll organise a game.

Friday 29 June 2012

K-Con: A Traitor and his Con

Time for another tournament report everyone. Yay, happy times! However, for the first time ever this report comes from a tournament in which I did not partake in any drinking. I know. A scary thought. I'm scared too. The reason I wasn't drinking was because I was the one driving to said event. The event in question was K-Con. K-Con was a one-day, 5 round, 1000pt, 40k tournament held on Saturday, February 11th in Gamers World, Dublin and run by John "Traitor" Stowe.
All of the links, all of the time.
The tournament would be utilising a form of composition restriction that means that you have to take units from each section of your codex in roughly equal amounts. Meaning, after the obligatory HQ and two troops to take two heavy options you must have taken one fast, and one elite etc. The rulespack also denies the ability to take duplicates. This is the reason this format is called Highlander. More detailed info is available in the rulespack available here. Many people believe the Highlander format got it's name from the famous line "There can be only one" which comes from the 1986 film. I like to think the name is Highlander because Christopher Lambert will decapitate you with his sword if you try and spam units because Raiden don't roll like that.

 
Well I referenced Mortal Kombat so this was a logical step

The list I took is specifically designed for decisive tactical play. It was:
Codex Blood Angels
FUNBUS
Mephiston
Chaplain
9 Death Company with 2 power weapons and 2 powerfists
Rhino
Death Company Dreadnought with Blood Talons
Stormraven with Multi Melta, Assault Cannon and Extra Armour. 

See I was wasn't joking about the decisive play. That tactical play just happens to used by my opponent to make my RAGE units to run around in circles. Also my list contains no scoring units so to win objective games all I have to do is wipe my opponent off the table. Awesome.

Anyway, as I said earlier I wasn't drinking so I could drive up a car full of people from the Capital all the way to Dublin. In my car were:

Barry "On a 6 can I do it" Hickey who was bringing broken Space Wolves with a broken Thunderwolf Lord of broken-ness

Merv "I don't need Space Wolves to win" Murphy bringing the Vanilla Marines of mediocrity. Spoiler Alert: He totally needs Space Wolves.

Donal "Lives under a bridge with Lenny" Carroll using Wolf Scouts and friends. Donal was here to see if playing Space Wolves means you auto do well. Another Spoiler Alert: It totally does.

and last and most certainly least  
David "Already wrote a tournament report on this" Coleman using a different version of the Funbus.
 
We were all dressed so Fabulously.
So after downloading some quality 80's tunes and threw them on CD, albeit with some Rammstein (because I know how much Merv complains about music he hasn't heard before) it was time to hit the road. After collecting all the lads it was hitting the road time, for future reference "hitting the road time" is like 6 in the morning, and we struck off to Dublin.

During the journey Merv was nice enough to give me advice for the upcoming Fantasy tournament I was going to (that review is up next) and was my first foray into WHFB. I was going to be playing High Elves, Merv's old army. It turns out that his advice was the same advice I had heard everywhere else. Teclis and White Lions, all the time, everytime. Apparently, Teclis is "face meltingly broken"
Silly Nazi. Using Teclis without proper protection.
Anyway enough about Fantasy. We arrived in Dublin, parked up and high tailed it over to Gamers World to get out 40king up and running. Upon arrival we were chastised for our tardiness. It's all well and good for Stowe to give out about people being late, I mean, Meath is already in Dublin. Due to being late it was straight into game one with no time for chatting with the lads. That'll have to wait until after game 1.

Game 1 had me up against Alan Garvey and his Chaos Marines. At K-Con there was a prize awarded for people who created a list that used the third "tier" of the comp restrictions. This mean bringing at least 2 HQs, 3 Troops, 2 Elite, 2 Fast, 2 Heavy and 1 more unit at 1000pts with no duplication. A mean feat by any standards. My first opponent completed these specifications so his list was something like:

All squads are minimum size with no upgrades(including the havocs)
Chaos Lord w/ no upgrades
Summoned Daemon
Noise marines
Chaos Marines
Khorne Beserkers
Havocs
Raptors
Preadator
Dreadnought
Chaos bikes
Chosen
And some other things I've forgotten.
Like this but Chaos Marines

Now having a list with only a single gun being able to kill my Stormraven might seem ideal but we were playing an objective mission, meaning I had to kill his entire army to win the game.  12 or so units. Class. Well the game was very straight forward. Alan knew exactly how to win the game even with a complete inability to kill my units. He reserved his bikes to have them boosting around for the end of the game. He got my death company out in the open and have them running around in circles for the game. Fortunately for me I was able to just barely kill all of his units. Game ended 20-0 to me. I must say that Alan is one of the nicest people to play. He had come with a list that was designed to do nothing but win the novelty prize but he had passed 1 more save in turn 5 it would have been a draw. Great game against a lovely player.
I don't have a picture of Alan but here's a different nice guy.
After Game one it was time to say my hellos to people. It was great seeing all of the Dublin and Northern Ireland based gamers. After many chats I was pitted against an Northern gamer and an old nemesis of mine, Rowan Sheridan. We had played at Warpcon and he had beaten me and now we were playing at K-Con, it was time for revenge. Hopefully. He was once again playing Necrons which included:
Lord on a barge,
Destroyer Lord,
Wraiths,
Annihilation Barge,
Warriors,
Immortals,
Solar Pulse,
Veil of Darkness
I'm not saying anything. It's just a band in a wagon.

We were playing Dawn of War, Killpoints. Also know as yay, I don't have to wipe him completely. Class. I won the dice roll and elected to go first. Meph deployed front and centre next to "his" Rhino. The raven was boosting on turn 1. All of Rowan's unit were rolling on turn 1. Long story short Rowan killed half of my army, which unfortunately for him is 3 kill points. I managed to kill an Annihilation Barge, Command Barge, his warriors, the wraiths and the Destroyer lord. Game ended as a win to me on Killpoints and roughly equal on VPs, so a straight 15 - 5 to me.


That day it was Death Company flavoured.
After this game it was time for a burrito break. I headed over to Bujom(sp?) with Ryan "Has never gotten sick from drinking" McMullan as he was signing this places praises for what seemed like one thousand years. After a very edible lunch it was time to head back to the shop for game 3. This had me up against Grey Knights. I was playing Ray O'Kane in Pitched Battle, Capture and Control. Ray's army consisted of:

Draigo
5 Terminators
5 Paladins
Psy-rifle Dread

In this game I suffered from a serious case of didn't read the rulespack-itis. I was unaware that games could not go on past turn 5. I won first turn and deployed my army. Ray reserved everything. Paladins and Dread walking on and the Termies were deepstriking. I was boosting around in circles until turn 3 when the Paladins and Termies turned up. The 1 psycannon destroyed my Stormraven leaving all of my stuff fall out. Meph and the Death Company killed his Terminators while my Dread charged the Paladins. The Death Company Dread couldn't kill the paladins and the rest of my stuff was too far away to contest his objective by turn 5. Ending in a win to Ray. Entire game over and done with in less than 10 minutes.
And makes you look like less of a fool at tournaments.

All of that spare time was a very bad thing as I a) couldn't fill it with drinking and b) was in a place full of things I wanted to throw money away on. I am an absolute fiend for impulse buying. Luckily Dave finished his game early too and we could sit down, play liar's dice and hurl abuse at people. This kept us entertained until it was time for Game 4. My game four was against Kevin Salendini and his Eldars Noirs (That means Dark Eldar, he's french) in Dawn of War, Wipe him out (or as he called it, objectives). Kevins army consited of
Ravager,
Venom,
Razorwing,
Raider,
Incubi,
Wyches,
Trueborn,
Warriors,
Scorges.

I won first turn and deployed Meph about 7 inches behind the Rhino which was on the 24 inch line. My Raven was hanging just off the board ready to launch forward. Kevin, being French, seized the inititative, came on and blew up the rhino. Turns out Meph was just within 6 inches of the tank which rolled a 6 inch explosion, rolled a 6 to wound him and he failed his 2+ save. Pretty much sums the whole game up. In my turn my Raven drives forward 24 inches. My assault cannon doing nothing to a Raider. Meph double one perils casting his jump pack, double six perils casting preferred enemy before charging some scourges(?), I think that's what they were. He kills 2 and takes a wound from them in combat. It was all coming up Mephy.

Kevin destroyed me here. My death company did nothing before dying to a incredibly low amount of splinter rifles. My DC dread took 3 turns of combat to kill 5 trueborn before get shot and dying. I'm pretty sure the game ended 18 - 2 to him. Moving swiftly on.
Your wyches fight like girls. ICE BURN! I feel better now.


After some more hanging around it was time to play game 5. I was up against someone who had in the game just before played Dave's fun bus and had not come out the better for it. Luckily for me it meant he had some practice against this list. Wait...... actually, that's not good for me. Ah well, it's not like it changes my tactic of RAAAAAAAAAAAAAAAR CHARGE THINGS. 
My opponent was Jamie Byrne and he was playing Chaos Space Marines with:

Demon Prince, Wings, Warptime
10 Chaos Marines, Meltagun, Chaos Glory, Power Fist
8 Berzerkers, Power Weapon, Rhino
8 Summoned Daemons
3 Obliterators



Basically I won first turn and had a serious advantage going first. In turn 1 I boosted the raven which had Meph and the Dread in it towards his 'zerkers and Prince while my fast rhino went after his marines. His reply is to shoot the Oblits to no effect and position everything to make it harder for me. Thankfully with a solid fleet roll from meph he manages to get into the prince and draw combat at 2 wounds each. The DC Dread manages to melta the Rhino and charge the contents. The Death Company make the marines and wipe them out. The Raven also kills an Oblit. With the marines with the Icon dead the daemons also die. In his turn 2 the oblits immobilise the Raven while Meph kills the Prince and the Dread finishes the 'zerkers. My turn 3 I kill all the Obliterators. Game ends with a win to me. I felt bad for Jamie having to play 2 fun buses back to back. The same thing happened to Rowan as he played Dave right after me but he beat me at Warpcon, so screw that guy.

Jamie, sorry you had to play Dave.
So all told I ended up in 7 place. My congratulations go to Ralph risk for winning the whole tournament. Colin Murray for picking up second and Dave for going for the sad, hiding draw in game 5 and getting 3rd. It was a shame but after the event the validity of ralph's win was called into question. He has been accused of trading certain "favours" in return for his round 5 opponent throwing the game. I don't know the validity of the statement but I can tell you I think neither party would ever be involved in anything like that.


Ever.
So after we said our goodbyes, got ourselves a nice bit of food we all got in the car to head home. After getting lost, thanks to Dan "Nerd, True Story" Ahern and having to head through Naas, we got on our way home. On the way home we worked out a hilarious Space Wolf list for Itzacon for Donal after Wolf Scouts and friends doing so well at 1000pts. A great day had by all. Thanks John for a great event and I'll see you this weekend in the same place for the masters(report due in 4 years).

Wednesday 23 May 2012

Warpcon 2012

So finally I've writing tournament reports of events I went to this year. And first up is one close to my heart: Warpcon 2012. Warpcon held a 1850pt, Warhammer 40,000 tournament in UCC on the last weekend of January. It was also utilising a very interesting 2 missions per mission rulespack. It was different from the one that was used in the TOWN by putting more weight on the secondary objective. It was also the first 2 day tournament where I'd be using the new Necron Codex.
They said they'd be back.
The list I was using was what I affectionately call my "So many new things so I took one of everything" list:

Anrakyr w/Command Barge
Overlord w/ Mindshackle, Warscthye, Semp Weave and Command Barge 
Royal Court 1:
Solar Pulse Crytek
Veil Cryptek
Royal Court 2:
3 S8 AP2 Crypteks
Solar Pulse Cryptek
Chronometron Cryptek

Triarch Stalker
7 x Warriors
8 x Warriors
8 x Immortals (W/ phyriann eternal upgrade)
6 Wraiths w/ upgrades
9 scarabs
3 scarabs
3 diversified Tomb Spyders.

As you can probably tell, the name wasn't picked ironically. I can't do irony.
Will I make a Tony Starch joke? Yes, yes I will.
Basically the ingenious plan behind my list was I was waiting for a new codex for ages. Therefore, I wanted to use all of the things, all of the time. Which I did. It was glorious. It's at this point I should say that I really like the new codex. Good but not to the retarded level of Space Wolves or Grey Knights. Cool tricks involving entropic strike and night-fighting but still quite fragile.

Anyway, I seem to be getting distracted by all this talk of wargames. It turns out that the Friday night of Warpcon was also the day that I finished my end of year exams. This led to many, many drinks being consumed. Some would say too many drinks but I don't hang out with people like that, so it's fine. After being a good Samaritan and helping transport and set up tables I parked my car in UCC with the direct intention of being unfit to drive for several days. While setting up tables the lads from Dublin arrived down, Alec "Black Templars" Cornelius, Peter "Richard Gere" Scott and newbie Ryan "Emily" McMullan. Also Bobert "Oh crap, my Drop Pods are on fire" Brennan was there but, to be honest, I see that guy all the time. He might as well move to Cork. HINT HINT.

Insert obligatory picture of Alcohol.
So anyway, we met a plethora of nerds in the Old Bar and formed to become the most formidable quiz team of all time. This time we even had a girl. An actual girl and not just Jiggy. The way I remember it, we won the quiz, were applauded as fantastic nerds and then I continued to act in a responsible manner for the rest of the evening. It was either that or we(I'm using "we" quite liberally) tried to ruin the quiz, shouted and were playing a ridiculous cruel game of roll dice and drink beer(hmmm.... sounds like Skibbcon). After many a beer, shot and other various alcoholi it was home for a good 4 hours sleep before having to be up to play in the morning.
The next morning.
So OW. My head hurt but I managed to get myself down to UCC(which is more effort than I put into my entire of 3rd year). After many hellos and hugs to all the people who came down early on the Saturday it was time to get all matched up. I was playing James "Mage" Carey of BannerCon fame. I was gutted to have missed that one as the lads have told me about how much fun it was. James was playing an Eldar hybrid lists. It had:
Elderad
Wraithlord
Big Guardians squad
2 Fireprisims
Fire Dragons in Wave Serpents
Lots of Dire Avengers with Bladestorm.
More Wave Serpents?

I won first turn which put James in a bad situation. I had a moderate amount of S8 firepower but combined with the Triarch Stalker and the chronometron it was all very reliable. So as is not uncommon with Eldar he went full reserve. I used the 2 turns to spread out. Wraiths and a lord on a barge down one flank, scarabs spyders and Anrakyr down the other. The Stalker walked down the middle with the guns getting into a good position. Half his things came on first turn. The wraiths went after the guardians and wraithlord. The scarabs ate themselves a serpent. While my lord swept a firm prism. When my wraiths managed to tag the Wraithlord into the combat versus the guardians he died to Fearless saves.
Lord of the who? Must be different Wraiths.
The rest of the game went poorly for James with his dire avengers failing to kill my Wraiths leaving enough time for my furious-charging immortals time to deepstrike over and assault next turn. The scarabs and anrakyr teamed up to maul more tanks and go after Elderad once he'd become unmeched. Unfortunately just before the game could end James was called away and had to concede the game. It was a shame as I had a lovely time playing him. He's a great opponent and I have no trouble seeing why BannerCon was such a success.
20 - 0 to me.

This put me up on Table 2 with Rowan "Why don't I just jump on this band-wagon" Sheridan playing a Venom heavy Dark Eldar Tesla heavy Necron list. To be honest, I can't ridicule his list as being all spam and broken-ness because it was the exact way I was going to go before I went with the Dana approach. His list was:
Nemesor Zandrek w/barge
Obyron
Anrakyr w/ barge
1 gun squad of Crypteks, 1 with veils and pulses.
3 Annihilation Barge
2 squads of Wraiths
Immortals
Warriors

We both decided to leave the pulses at home to get around the whole Daytime, Night-time problem. We started off and the first thing I did was charge a 6 man Wraith squad into his 5 man Wraith squad with a mindshackle lord. With that happening in the middle of the board I tried to slow his stuff down. Obyron hopped in his bosses barge and was slowing making his way towards me along with the second squad of Wraiths. I didn't have near enough guns to kill his stuff. His wraiths won out in the middle of the board and he had his objective well covered on his side of the board. I did, however, swamp Anrakyr's Barge and mange to stop him from setting out, so that made me feel better.

Suck it Other Anrakyr.
18 - 2 to Rowan.

So for my third delay to my drinking on Saturday I was playing Lloyd "I still remember those Red Imperial Guard" Courtney of The Last Chancers. I was delighted because Lloyd was the second person I'd ever played a full game of 40k with back in game 2 of Warpcon 09. He was also the first person to ever table me. Now I get a chance to get even. Lloyd was playing Dark Angels. No, not Deathwing, Dark Angels. His list was:
Interrogator Chaplain
Belial
Troop Termie Squad
Venerable Combat Dread
Big Assault Squad
Tactical Squad in a rhino
Tactical squad in a Drop Pod
2 Predators

So the table we were at had a piece of terrain in the middle courtesy of Donal "Right, okay" Casey. It was an awesome Ork Fortress. Beautifully detailed and HUGE. It took up the entire centre of the table. It reminded me of a very evil piece of terrain from Gaelcon that took advantage of poor drunk Eoin. We decided to make the walls impassable as we both had jump infantry squads so we would be a very interesting game revolving around this terrain piece. It was kill points primary, 1 objective each secondary with deployment as Dawn of War. Both objectives were deployed on one side of the fortress. I won first turn and I set up my cryteks, and 2 troops on my objective hoping to shoot anything that showed up. Lloyd brought everything on the other side of the fortress out of line of sight of my army.

And you can't shoot what you can't see.
My wraiths jumped into the fortress ready for action and hid for 2 turns while my scarabs got shot and slowly made their way towards his things. My two lords hopped into the assault squad causing the marines to do more harm to themselves than anything else. My stalker hung around my objective pretty safe, ready to destroy the tac squad and drop pod that would poised to show up at any moment. Turns out Lloyd had been told previously that scarabs are a lot scarier than they actually are, which explains the hanging back. It's didn't take too long however for him to realise he just needed to charge them and he'd be all good. The game got very bloody towards the end but I managed to get more kill points and Lloyd's defensive strategy left the two objectives in my possession too. Vps were brutal though and the game ended with a win to me. Not the utter hammering Lloyd gave me back in the day but it went a ways to patching the wounds.
And he didn't.

17 - 3 to me.

So then it was drinking time. A pile of us headed to Captain America's for dinner. For my dinner I had a Long Island Ice Tea. I emphasise the LONG as I got a Cocktail Tower. These things are awesome. Unfortunately no amount of sweet, alcoholy goodness could convince Sylvan to come back to the Old Bar with us so into a taxi we went and took off to the land of Beer(UCC Old Bar). Here I played an exhibition match or Red or Black against no 1 contender for my world championship title. The game ended rather suddenly when I predicted the joker and won the universe. Also, Burkhardt the mean German made me cry. The night ended with a bunch of people having to hear Drunk Eoin talk about why the new Necron Codex was the best thing to happen since Batman became a thing.
I later found out that Batman is a Necron.

Cue Sunday and a horribly hungover taxi ride to UCC. My head was killing me. I finally got in the door and was greeted with the great news that I was to play Mike Tagney, ETC Captain and all around way too good a player to play drunk-gover. It was also nice to see that Mike's list had been made specifically with killing Wraiths, Scarabs and Necrons in general, firmly in mind. I think this was because of two of his clubmates bringing Necron lists down. Thanks guys...

His list was:
2 x Tervigon
Hive Commander
His bodyguard
2 squads of Genestealers
2 squads of Ymargl Genestealers
Various different flavours of guants.

I had various different flashbacks to the only other time I'd played Mike before. It was in Athlone, with old Necrons, when I was too hungover to move. I had to tell him to roll all of the dice and I'd believe him and just let me die inside until I needed to roll saves. I'm some classy opponent. We were playing the 5 objective game and Mike had ALL OF THE TROOPS. Well long story short here, Mike destroyed me. He's a great player and I just couldn't handle those Ymargls. Why have these not been in every Tyranid list ever? Great game, apart from the Hangover of Doom.
I was so hungover my teeth hurt.
Loss 17 - 3

Game 5 had me against Cork gamer James Howell. Although he's a WAC-head I'd never had many dealings with James as he games mainly on the weekends, when I go down to Skibbereen and he can't come to games on Thursdays because of his work schedule. James was playing Space Wolves with everyone's favourite Great Wolf(After John Stowe), Logan Grimar. His list was:
Logan
Long Fangs
Large Grey Hunter squads in Rhinos
Tiny Wolf Guard Squads in Razorbacks
Wolf Scouts

Ah, the familiar look of cheating with Space Wolves.
This was a brilliant game with lots of back and forth, his scouts taking out my Stalker early and all of his Grey Hunters destroying my Wraiths. There was a Giant Combat with a big squad of Long Fangs and Grey Hunters in combat with a big unit of scarabs that meant that my mindshackle lord could pick on Logan and make him punch himself over and over. Silly Logan. Scarabs were the MVPs in this match making James job just way too difficult. Game ended after 7 turns of slaughter to a victory for me. James is a fantastic opponent and hope to find a way of playing his Wolves again soon.

Win 17 - 3

So I finished up on about 59 BPs, 1 BP and place behind Ryan "Cheating with Space Wolves" McMullan. I had a fantastic time and learned so much more about my new codex. I want to thank Colin and all of the lads for the sterling job, all of my opponents and everybody who was there to make the whole event spectacular. Big shout out goes to Lenny for making some class buns for the ETC fund-raising and winning Merv's predator in a game of "Throw the dice in Merv's tank to win it".

See you all there next year. I'm not going to miss it.

Terminator reference number 4

-Eoin