|All of the links, all of the time.|
Well I referenced Mortal Kombat so this was a logical step
Codex Blood Angels
9 Death Company with 2 power weapons and 2 powerfists
Death Company Dreadnought with Blood Talons
Stormraven with Multi Melta, Assault Cannon and Extra Armour.
See I was wasn't joking about the decisive play. That tactical play just happens to used by my opponent to make my RAGE units to run around in circles. Also my list contains no scoring units so to win objective games all I have to do is wipe my opponent off the table. Awesome.
Anyway, as I said earlier I wasn't drinking so I could drive up a car full of people from the Capital all the way to Dublin. In my car were:
Barry "On a 6 can I do it" Hickey who was bringing broken Space Wolves with a broken Thunderwolf Lord of broken-ness
Merv "I don't need Space Wolves to win" Murphy bringing the Vanilla Marines of mediocrity. Spoiler Alert: He totally needs Space Wolves.
Donal "Lives under a bridge with Lenny" Carroll using Wolf Scouts and friends. Donal was here to see if playing Space Wolves means you auto do well. Another Spoiler Alert: It totally does.
and last and most certainly least
David "Already wrote a tournament report on this" Coleman using a different version of the Funbus.
|We were all dressed so Fabulously.|
During the journey Merv was nice enough to give me advice for the upcoming Fantasy tournament I was going to (that review is up next) and was my first foray into WHFB. I was going to be playing High Elves, Merv's old army. It turns out that his advice was the same advice I had heard everywhere else. Teclis and White Lions, all the time, everytime. Apparently, Teclis is "face meltingly broken"
|Silly Nazi. Using Teclis without proper protection.|
Game 1 had me up against Alan Garvey and his Chaos Marines. At K-Con there was a prize awarded for people who created a list that used the third "tier" of the comp restrictions. This mean bringing at least 2 HQs, 3 Troops, 2 Elite, 2 Fast, 2 Heavy and 1 more unit at 1000pts with no duplication. A mean feat by any standards. My first opponent completed these specifications so his list was something like:
All squads are minimum size with no upgrades(including the havocs)
Chaos Lord w/ no upgrades
And some other things I've forgotten.
|Like this but Chaos Marines|
Now having a list with only a single gun being able to kill my Stormraven might seem ideal but we were playing an objective mission, meaning I had to kill his entire army to win the game. 12 or so units. Class. Well the game was very straight forward. Alan knew exactly how to win the game even with a complete inability to kill my units. He reserved his bikes to have them boosting around for the end of the game. He got my death company out in the open and have them running around in circles for the game. Fortunately for me I was able to just barely kill all of his units. Game ended 20-0 to me. I must say that Alan is one of the nicest people to play. He had come with a list that was designed to do nothing but win the novelty prize but he had passed 1 more save in turn 5 it would have been a draw. Great game against a lovely player.
|I don't have a picture of Alan but here's a different nice guy.|
Lord on a barge,
Veil of Darkness
|I'm not saying anything. It's just a band in a wagon.|
We were playing Dawn of War, Killpoints. Also know as yay, I don't have to wipe him completely. Class. I won the dice roll and elected to go first. Meph deployed front and centre next to "his" Rhino. The raven was boosting on turn 1. All of Rowan's unit were rolling on turn 1. Long story short Rowan killed half of my army, which unfortunately for him is 3 kill points. I managed to kill an Annihilation Barge, Command Barge, his warriors, the wraiths and the Destroyer lord. Game ended as a win to me on Killpoints and roughly equal on VPs, so a straight 15 - 5 to me.
|That day it was Death Company flavoured.|
In this game I suffered from a serious case of didn't read the rulespack-itis. I was unaware that games could not go on past turn 5. I won first turn and deployed my army. Ray reserved everything. Paladins and Dread walking on and the Termies were deepstriking. I was boosting around in circles until turn 3 when the Paladins and Termies turned up. The 1 psycannon destroyed my Stormraven leaving all of my stuff fall out. Meph and the Death Company killed his Terminators while my Dread charged the Paladins. The Death Company Dread couldn't kill the paladins and the rest of my stuff was too far away to contest his objective by turn 5. Ending in a win to Ray. Entire game over and done with in less than 10 minutes.
|And makes you look like less of a fool at tournaments.|
All of that spare time was a very bad thing as I a) couldn't fill it with drinking and b) was in a place full of things I wanted to throw money away on. I am an absolute fiend for impulse buying. Luckily Dave finished his game early too and we could sit down, play liar's dice and hurl abuse at people. This kept us entertained until it was time for Game 4. My game four was against Kevin Salendini and his Eldars Noirs (That means Dark Eldar, he's french) in Dawn of War, Wipe him out (or as he called it, objectives). Kevins army consited of
I won first turn and deployed Meph about 7 inches behind the Rhino which was on the 24 inch line. My Raven was hanging just off the board ready to launch forward. Kevin, being French, seized the inititative, came on and blew up the rhino. Turns out Meph was just within 6 inches of the tank which rolled a 6 inch explosion, rolled a 6 to wound him and he failed his 2+ save. Pretty much sums the whole game up. In my turn my Raven drives forward 24 inches. My assault cannon doing nothing to a Raider. Meph double one perils casting his jump pack, double six perils casting preferred enemy before charging some scourges(?), I think that's what they were. He kills 2 and takes a wound from them in combat. It was all coming up Mephy.
Kevin destroyed me here. My death company did nothing before dying to a incredibly low amount of splinter rifles. My DC dread took 3 turns of combat to kill 5 trueborn before get shot and dying. I'm pretty sure the game ended 18 - 2 to him. Moving swiftly on.
|Your wyches fight like girls. ICE BURN! I feel better now.|
After some more hanging around it was time to play game 5. I was up against someone who had in the game just before played Dave's fun bus and had not come out the better for it. Luckily for me it meant he had some practice against this list. Wait...... actually, that's not good for me. Ah well, it's not like it changes my tactic of RAAAAAAAAAAAAAAAR CHARGE THINGS.
My opponent was Jamie Byrne and he was playing Chaos Space Marines with:
Demon Prince, Wings, Warptime
10 Chaos Marines, Meltagun, Chaos Glory, Power Fist
8 Berzerkers, Power Weapon, Rhino
8 Summoned Daemons
Basically I won first turn and had a serious advantage going first. In turn 1 I boosted the raven which had Meph and the Dread in it towards his 'zerkers and Prince while my fast rhino went after his marines. His reply is to shoot the Oblits to no effect and position everything to make it harder for me. Thankfully with a solid fleet roll from meph he manages to get into the prince and draw combat at 2 wounds each. The DC Dread manages to melta the Rhino and charge the contents. The Death Company make the marines and wipe them out. The Raven also kills an Oblit. With the marines with the Icon dead the daemons also die. In his turn 2 the oblits immobilise the Raven while Meph kills the Prince and the Dread finishes the 'zerkers. My turn 3 I kill all the Obliterators. Game ends with a win to me. I felt bad for Jamie having to play 2 fun buses back to back. The same thing happened to Rowan as he played Dave right after me but he beat me at Warpcon, so screw that guy.
|Jamie, sorry you had to play Dave.|